Factors Influencing Operator Interaction with Virtual Objects Viewed via Headmounted Seethrough Displays: viewing conditions and rendering latency (1997)
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Displays, Headmounted, Operator Interaction, rendering latency, ve, Virtual environments, virtual objects, virtual reality, vr
Proceedings VRAIS'97, IEEE Virtual Reality Annual Symposium, Albuquerque, NM, 1997, pp. 138-145. |