Discrimination of Changes in Latency during Head Movement (1999)
"Human users of virtual environments (VE) are disturbed by system latency which reduces interactivity, user dexterity, and speed. Because latencies in VEs arise from rendering, switching and transmissions delays, they will continue to persist in systems involving satellite or space communication links even as computing speeds increase. Our previous work has focused on the precision, stability, efficiency and complexity of operator interaction in latency-plagued systems...
Discrimination of Ch, Head Movement, Latency
Proceedings, Computer Human Interfaces, 1999, pp. 1129-1133.
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